3D Modelling & Animation 2012
Tuesday, 1 May 2012
NOTE TO ALL STUDENTS USING PREMIERE
There is a problem within the Windows version of Adobe Premiere. If you are rendering your files uncompressed (as recommended by myself) you may experience playback problems in Premiere which will make editing impossible. You will need to work on Mac OS to overcome this. Please pass this message on to others who are experiencing the same issue.
Tuesday, 24 April 2012
DO NOT FORGET
Not long left now guys so here are a few reminders to ensure you are all doing the right things in the last week and are handing in the correct things.
1) Make sure that you carefully check the marking scheme which is on the VLE to see if you are putting enough detail in to your blog and you are documenting your work appropriately.
2) Evaluate your work! You should be appraising and evaluating your work as you go through it. You should refer to the original design goals.
3) You MUST hand in a print out of your blog. (You don't need to print out any posts which were already submitted for the first hand in)
4) Your disc MUST contain a final rendered video file and ALL of your supporting work files.
5) It is expected that your final video is edited using Adobe Premiere or something similar. It will also be beneficial if you add some music/sound at this stage to really lift the animation. If you have not used premiere before or need a refresher then please take a look at my video editing notes -> http://www.beorangedesign.com/tutorials/3D/videoEditing.zip
1) Make sure that you carefully check the marking scheme which is on the VLE to see if you are putting enough detail in to your blog and you are documenting your work appropriately.
2) Evaluate your work! You should be appraising and evaluating your work as you go through it. You should refer to the original design goals.
3) You MUST hand in a print out of your blog. (You don't need to print out any posts which were already submitted for the first hand in)
4) Your disc MUST contain a final rendered video file and ALL of your supporting work files.
5) It is expected that your final video is edited using Adobe Premiere or something similar. It will also be beneficial if you add some music/sound at this stage to really lift the animation. If you have not used premiere before or need a refresher then please take a look at my video editing notes -> http://www.beorangedesign.com/tutorials/3D/videoEditing.zip
Tuesday, 13 March 2012
Biped Rigging
Basic information regarding Biped rigging can be found on the VLE but this post should help you to get some more hands on experience if you are still struggling to pick up the techniques.
What is the Biped and how does it work?
Applying the biped to a model
The following video tutorials will comprehensively show you how to add a biped to your character model. If you do not have a character to work with then go ahead and download my 'Low Poly Man' from the list of tutorials here -> http://beorangedesign.com/tutorials/3D/
What is the Biped and how does it work?
Applying the biped to a model
The following video tutorials will comprehensively show you how to add a biped to your character model. If you do not have a character to work with then go ahead and download my 'Low Poly Man' from the list of tutorials here -> http://beorangedesign.com/tutorials/3D/
Tuesday, 21 February 2012
IMPORTANT CHANGE TO HAND IN DATE
Please be advised that the handing in date for your three models is now the 2nd of March. You have been given an extra week to complete this.
Tuesday, 14 February 2012
Tuesday, 24 January 2012
Do's And Don'ts of 3D Studio Max
Hello everyone, welcome to 3D Modelling & Animation. For most of you, this will be the first time you've every experienced 3D Studio Max so below are a few thoughts and suggestions to help get you on your way:
1) Do, save your work regularly. 3D Studio Max has it's moments so don't leave it to chance. It will automatically backup your work but you should still make sure you save regularly.
2) Don't, work directly from a portable USB drive. Just don't do this! copy your files to the desktop or your student area and work from there instead. You will find that the performance is improved like this also.
3) Do, plan ahead. You will waste a lot of time if you don't look ahead at how you plan to model/animate your work. You could use story boarding and reference images to assist with planning.
4) Don't spend too long on one model. If you are working on a complex model don't get carried away and always remember that it's more important to finish the whole project.
5) Do, work to the desired output size/shape/format. Think carefully about what will be visible in the rendered view port and also be aware of time constraints of the final video from the beginning of the project.
1) Do, save your work regularly. 3D Studio Max has it's moments so don't leave it to chance. It will automatically backup your work but you should still make sure you save regularly.
2) Don't, work directly from a portable USB drive. Just don't do this! copy your files to the desktop or your student area and work from there instead. You will find that the performance is improved like this also.
3) Do, plan ahead. You will waste a lot of time if you don't look ahead at how you plan to model/animate your work. You could use story boarding and reference images to assist with planning.
4) Don't spend too long on one model. If you are working on a complex model don't get carried away and always remember that it's more important to finish the whole project.
5) Do, work to the desired output size/shape/format. Think carefully about what will be visible in the rendered view port and also be aware of time constraints of the final video from the beginning of the project.
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